It is also important to note that the crates contents is randomised, so it will not always be the same creature coming out. The crates include Massive Crate of Goods, Stout Crate of Goods and Lightweight Crate of Goods, each decreasing in difficulty, as well as amount of Titan Energy gained. There are four quadrants in this encounter - two Mogu and two Mantid - and each has its own set of crates.
It is also useful that each group has a CR user among them, as losing a single player can easily slow down that side. It is also a good idea to consider the abilities of all the players, and place them where they are needed (such as placing a Shaman, with the Bloodlust ability, on the one side and a hunter on the opposite side when they have the pet with the equivalent spell). The DPS needs to be spread according to where they stand on the board, and must balance on both sides. In 10 man, it's a given that each group will receive a tank and a healer. It is of vital importance that the group is split up as evenly as possible for this encounter.
Each quadrant has 270 seconds time to complete before Berserk, in which the whole group will wipe. This allows the levers to be opened, opening the second area, and finally, allowing the chest to be opened. To do this, the crated enemies must be released, defeated and their Titan Energy released.
Rather, the mechanics require the group to split in two and enter two areas, each divided in two itself, and kill all the adds that spawn.įor this encounter, the objective is to simply disable the defense mechanism that stops you from looting the chest on the platform between the two areas. The Spoils of Pandaria is an encounter of multiple adds and no real boss, as is the case of the other bosses in SoO.